https://www.youtube.com/watch?v=QCgmRTe ... XVyolQO3wj
https://store.steampowered.com/app/2012 ... _Labyrinth
Annapurna Interactive wrote:Set between the original film and 2049, Blade Runner 2033 takes place after the events of the Blackout and asks: what does a Blade Runner do when there are no Replicants left to hunt?
Annapurna Interactive wrote:"Lots of people lost things in the Blackout.
I was lucky, I just lost a job.
But now they want me back."
From Annapurna Interactive, Blade Runner 2033: Labyrinth brings the revered franchise back to games for the first time in 25 years.
I think they saw the wild success of the GMRPG Kickstarter (more on which soon), and they realised there's a market for Blade Runner games. However, what they've shown so far is way inferior to the GMRPG in terms of aesthetics at least, visual and aural. It goes without saying it'll be mechanically inferior, but it was a surprise to see it's also aesthetically inferior, until I found that
Wesley LeBlanc wrote:development is led by game director Chelsea Hash, who previously served as the director of Solar Ash and technical art lead on What Remains of Edith Finch.
Source: https://www.gameinformer.com/news/2023/ ... house-game
Both these games are garbage, which explains how they produced such a pathetic Blade Runner trailer.
Wesley LeBlanc wrote:[...] it's the first game developed in-house.
Annapurna has published plenty of great games, but it announced last year that it had created a new internal studio to actually develop one. And now we know that game is Blade Runner 2033: Labyrinth.
Very hard to get excited about this, but I'll play it nonetheless to see if it can be used to enrich the Battlegrounds overworld in support of the GMRPG, more news on which coming soon.