Moderator: JC Denton
by icycalm » 23 Nov 2010 12:58
by PleaseContinue » 23 Nov 2010 13:30
http://www.remar.se/daniel/iji.php
Pac-man in Doom! Run down the corridors collecting 100 rockets, while the CyberDemons go after you. Then hit the switch in the centre of the arena. If you have 100% items, you win!
by zinger » 23 Nov 2010 18:52
by icycalm » 23 Nov 2010 23:16
by icycalm » 25 Nov 2010 23:53
by Bread » 26 Nov 2010 02:21
by icycalm » 30 Nov 2010 18:14
by icycalm » 01 Dec 2010 17:14
by icycalm » 01 Dec 2010 17:18
by icycalm » 02 Dec 2010 00:38
cactus wrote:I'm a game developer living in Gothenburg, Sweden. I've been making small freeware games since 2004. My aim is to create interesting things, whether it be through visuals or gameplay mechanics. A lot of the games on my site are just small experiments dressed up as games. I'm glad that people still seem to enjoy them.
by icycalm » 02 Dec 2010 15:20
KaioShin wrote:Psychlonic: Truly great games are totally timeless and will be enjoyed in years to come. If a new generation of gamers doesn't want to try them it's out of ignorance, not because the games don't hold up against the then-modern games. The only issue with the gaming community is just that over half of all released games are claimed to be "good" or "very cool", when in reality only one out of 200 games or something is truly great and all the rest is just mediocre timefiller. People give many games way too much credit since there is no actual criticism going on in the gaming landscape. If a game is mildly entertaining to a genre audience it'll be recommended over and over. Yes, these games will completely vanish within a few years of time and no one will ever talk about them again. But there ARE true masterpieces that have staying power beyond the usual aging effects. Two games that immediately come to my mind here are Jagged Alliance 2 and Starcraft. Just don't search for them through Game of the Year awards or similarly retarded industry hype. You won't find them through reviews either, since current gaming journalism completely lost track of what games are about. You'll have to find these games on your own by playing them and being amazed by them.
With indie games I think it's quite on the contrary. Those overhyped indie games (artsy or not) will be forgotten even faster than the commercial successes of their times. I don't buy all that "Indie games are so special!" crap. They all rely on gimmicks, and gimmicks quickly get old. Why do you think do they rarely last for more than 5 hours? Why do those oh so great new gameplay concepts don't spawn tons of sequels and succesful copy cats? Their underlying game system ideas just don't offer more meat than 3-5 hours for one game. World of Goo was a really nice and refreshing experience, but 3 days after I finished it I had already forgotten all about it.
by icycalm » 02 Dec 2010 15:35
RHDNBot wrote:What is Grandia ReDux?
Grandia ReDux is a mod which vastly improves Grandia’s gameplay by refining certain gameplay elements within the game. Here is a list of things that the mod changes in the game:
1. Difficulty level
-Enemies have all been made stronger so that combat is more satisfying or challenging, especially in the main story.
-The abusive recovery option has been removed from a majority of savepoints.
by icycalm » 02 Dec 2010 16:57
by zinger » 02 Dec 2010 17:29
icycalm wrote:Which also brings us back to Knytt Stories and the need for a full of review of that too. I say this because I've noticed that no one really mentions the original any more — everyone praises the second game, so we need to debunk that too. It's not a priority, though, so I can wait on that for as long as it takes zinger to write the follow-up, if he feels like doing it.
by icycalm » 04 Dec 2010 16:21
zinger wrote:to get my spirits back up
by zinger » 04 Dec 2010 16:58
by Worm » 12 Dec 2010 08:34
by icycalm » 12 Dec 2010 17:28
by icycalm » 12 Dec 2010 17:39