Moderator: JC Denton
by Molloy » 17 Dec 2007 21:55
by racketboy » 17 Dec 2007 22:21
by Recap » 18 Dec 2007 00:03
But if you go back and read circa 1990 reviews you will see that the style was much more easy and relaxed back then than it is now (especially in Britain), with tons of (mostly silly) jokes as well as the occasional personal anecdote.
I had a conversation with Brandon about this recently. I said, and he basically agreed, that because the very nature of a review - of any sort - is subjective, you have to know more about the reviewer to make use of his review. For example, knowing I hate RPGs would go a long way to understanding the 2/5 stars I'd give to Chrono Trigger.
NGJ is, to me, an attempt to give the reader that context with which to judge the review's worth. 1990s reviews might have made more sense when there was so much more common ground. Every game was 2D, every game used pixels instead of polygons, and (let's face it) every game could slot into one of about six different genres.
It's not like that anymore. Every game is trying to be all things to all people. Stealthy action 3D platform shoot-em-up RPGs!! FFS, how can you review THAT with any kind of objectivity?
So I start my reviews with a story: About myself, about the game, about anything that will present the reader with my state of mind.
Tim takes it to extremes, and while he's occasionally a gifted storyteller his reviews are definitely hit or miss, but that shouldn't become a damning indictment of NGJ entirely. It's a criticism of Tim.
You can't write reviews like we used to, they're not worth as much because of the lack of common ground. Something new is needed, and NGJ is it.
I was just banned from NeoGAF for starting a thread called "Arkanoid DS lol" and saying that the DS is only suitable for one or two genres -- if that. I swear to god that's all I had time to say before they banned me.
http://www.neogaf.com/forum/showthread.php?t=212696
Note: lifesaving vest not included
by NFG » 18 Dec 2007 03:36
if you have that much criticism, constructive or not, I recommend you at least post a copy of your comments on my site (to my face, so to speak) instead of me finding them later via my site stats.
That sounds more like "we can't write reviews of stuff we really like anymore, so something new is needed in order to enjoy ourselves". I like your description of today's games, but can't see why there's no place for "objectivity" for them.
by JoshF » 18 Dec 2007 06:55
by NFG » 18 Dec 2007 08:26
by racketboy » 18 Dec 2007 13:15
NFG wrote:if you have that much criticism, constructive or not, I recommend you at least post a copy of your comments on my site (to my face, so to speak) instead of me finding them later via my site stats.
Heya racketboy.
Just a query: If we want to talk shit about you, do we have to do it on your site?
Personally I occasionally enjoy a fun bitch session about people, and I don't always feel the need to involve them. Sometimes too I like to keep things away from the person in question 'cause I'm bashing the ideas, not the man.
I can't presume to speak for icy, and as a newcomer to these forums myself I don't really think I speak for insomni.ac, but I think you're a madman if you get pissed off when people talk about you instead of to you. Get used to it.
by NFG » 18 Dec 2007 14:11
by racketboy » 18 Dec 2007 14:39
by Recap » 18 Dec 2007 15:30
racketboy wrote:The criticism at the beginning of this thread: not so useful.
The Best High-Resolution 2D Games Yet To Be Released
Luckly for old-school gamers, there are plenty of two-dimensional games on portable gaming devices like the GBA, DS, and PSP.
The UDON team is striving to give a modern look to every element of the game while keeping its original style.
The optimist in me says that with all the work they are putting into this remake, I don’t think that Capcom and UDON will let Super Street Fighter II Turbo HD Remix be anything less than incredible.
and polished it with modern gaming gloss in order to resurect a genre that has been forgotten by the gaming masses.
As if the standard adventure mode and game’s slick and humorous style wasn’t enough to get old-school fans excited
Hudson is teaming up with Natsume (the team behind Harvest Moon)
Omega Five is stricktly 2D in terms of gameplay, but does feature 3D elements. One particular gimmick for this game is that enemies can emerge from the 3D background and not just from the top and bottom of the screen.
In their informitive preview, IGN discusses the control scheme:”As your player hovers over the screen, like Space Harrier from a different perspective,
The XBox Live Arcade might have been the most logical choice for a 2D Action RPG,
so there should be some quality behind Söldner-X’s promises.
by Recap » 18 Dec 2007 16:00
racketboy wrote:
Anyway, let see you do better and I'll take you seriously.
by icycalm » 18 Dec 2007 16:22
by racketboy » 18 Dec 2007 16:28
icycalm wrote:racketboy, first off I want to extend to you a warm welcome to this forum, and then I want to explain to you a couple of things.
There are three reasons I did not bother posting anything on your website:
1. I hate comments-based systems.
2. I usually don't go around to other people's sites to laugh at them because they get mad and start swearing at me, or if the authors don't their readers unfailingly do.
but above all:
3. I didn't want to laugh at your article in front of your readers and cause you to lose massive amounts of face.
So all I did was chuckle a bit in my room when I saw your article, and then I came to my forum to have a bit of a laugh at your expense with my friends.
But it was a well-meaning, good-natured laugh, trust me. I like you and I like your website, and I applaud your efforts.
That's all there is to it really.
by icycalm » 18 Dec 2007 16:38
by racketboy » 18 Dec 2007 16:48
icycalm wrote:His stuff is in Spanish -- you really need to start paying a bit more attention ;)
And he also contributes to the IC frontpage -- in English -- which is where most of the internet finds out about the kind of 2D games your article should have been about.